![]() ![]() When they start getting past, i just use a kill gem, Red/White/Yellow with pure yellow amps. I will try it, just will replace while with black. I'm not sure if I want to put a specialized slow gem in front to get triple gem bonuses instead of quad. I think having Orange/Red/Black/Blue is better than Orange/Red/Black/White because Black and White only add up, they do not multiply, so if you have 10x Poolbound and 10x bloodbound, your damage and other specials only go up by 20x, not 100x, and with a constant 90% slow, you get so many more hits. +.63 ratio from amps alone! that's the side one too, so only from 4 amps. Take a look at my grade 25 trap gem from the same game(paused it and kept it since I posted this) as the one in the post. Use this gem in step 3 instead of pure lime. (dual +pure yellow orange)+ (dual+pure lime) 4.repeat from step 2 When your gems would be around grade 10, make gem ( (purple G1 + lime G1) + lime G2).+lime G9. Then upping grade of manafarm+summoning+manapooling till i get 224 mln mana 6. 1.Grade1 lime+grade 1 yellow orange for manatrap 2.Duplicate it 3. Upping grade of this gems till it start to kill monsters. Then i do traps with L-O duals near each entrance 4. Also, while white is better early, black is so much better later, especially because amps can buff them. Summoning+upping grade+manapool till i get 220k mana(for 12 grade gem) 3. Only white isn't buffed by amps, black is, but needs a bit more than others to be seen as the minimum bonus is 0.01(adds to ratio per level). Just combine a 1/1 orange-black with it instead of upgrading it past grade 15 or so. Also, you should not simply keep upgrading it, since blue is wasted pretty soon (above 90% slow) and red will get to large numbers anyway. I've since moved away from a single slowing gem in front of the farm and rather put slow into quad farm You might want to reduce your red and blue parts and use a bit more black, like 1 red, 1 blue, 4 black, 6 orange. Since the Freeze CD got nerfed, it's pretty difficult to get thousands of monsters clumped on top of a farm. Never leave it out.ĭo not add blue to a main farm gems, the specials penalty is bad.īlue in farm gems makes it easier to pile monsters up above a longer mana farm. In fact, this boosts your bloodbound multiplier to stupid amounts. The wild gem counts as one gem and one gem only. The point at which that happens depends on your skills, especially the amplifier skill.īlack does. If you have x10 black and x30 white, that doesn't give you a x300 multiplier, but rather x39, since they stack additively.īasically, black outscales white. This way at 1337 waves mana pool should be 144 million. Upgraded with quite a few MANA ORANGE gems the mana pool extends every 2 seconds. I think equal parts of black/white and something else is optimal. However i do go from grade 12 to 25 on my tower gem as i have 2 much mana and i always remember the first few maps how badly i wanted more powerful gems.
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